Log files or code summary of how smash bros pixels processes data

Log data
--- M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log --- Parsing command line... Command line: C:\Users\Admin\Documents\Super Smash Bros. Pixels\Super Smash Bros. Pixels.exe Parse command line OK Initializing... Allocating game variables Reading configuration file...Setting language "en". OK Initializing timer...performance timer enabled...frequency 10000000...OK Initializing keyboard...configuring...OK Initializing input engine...OK Initializing sound...OK Initializing BGM... OK Initializing graphics...gameCoord 1280x720...render mode 2_22...trying 1280x720x32 mode 0x0...success...OK Setting callbacks...OK Initializing font...OK Initializing game variables...OK Session RNG seed is 1552270134 Loading system fonts...OK Loading options... Initializing pads...failed Reinitializing input engine...OK Remapping keys...OK Reinitializing input engine...OK Options loaded OK Loading system... Load system file system.def...OK  Load system spr...OK  Load system snd...OK  Load system fonts...OK  Load system anim...OK  Load [Title Info]...OK  Load [Option Info]...OK  Load [Select Info]...OK  Load [VS Screen]...OK  Load [Victory Screen]...OK  Load [Demo Mode]...OK  Load [Continue Screen]...OK  Load [Game Over Screen]...OK  Load [Win Screen]...OK  Load [Survival Results Screen]...OK  Load [Default Ending]...OK  Load [End Credits]...OK  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK  Loading fight data Opening fight data file data/fight_Season-2.def...OK    Reading [Files]...OK    Loading fonts...OK    Load fight anim...OK Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]... [Face]...[Simul Face]...[Turns Face]... [Name]...[Simul Name]...[Turns Name]... [Time]...[Combo]...[Round]...[WinIcon]...OK    Allocating explods...OK  Fight data loaded OK Lua initing Lua init complete System loaded OK Initialize OK Set up graphics...timer...OK

Entering gameflow loop Gameflow 0 Gameflow 1 Playing storyboard Logo.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard Logo.def: scene Gameflow 2 Initializing character info...OK Initializing select screen...finding characters... Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def

Error reading character file: chars/blank/blank.def OK Gameflow 3 Playing storyboard PRESS ANY BUTTON.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard PRESS ANY BUTTON.def: scene Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 112 on teamslot 1.0 Char NintendoSwitch.def (112) request pal 5 FFF (FFF) -> reserved 5 (FDF) Selected char 112 on teamslot 1.0 Char NintendoSwitch.def (112) request pal 5 FFF (FDF) -> reserved 0 (FDE) End of charsel loop Game loop deinit Gameflow 8 Char MvC_SA-X.def (41) request pal 0 FFF (FFF) -> reserved 0 (FFE) Char PaulaSD.def (125) request pal 0 1F (1F) -> reserved 0 (1E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 826072925 Reset persist vars team 0 Loading character chars/MvC_SA-X/MvC_SA-X.def... Loading info...Info: Samus loading in pre-1.0 compatible mode OK Loading cmd command set Coding\MvC_Samus.cmd...OK  Loading cns Coding\MvC_Samus.cns...OK  Loading cmd state entry Coding\MvC_Samus.cmd...OK  Loading common states Coding\common1.cns...OK  Loading sff MvC_Samus.sff...OK  Loading anim Coding\MvC_Samus.air...OK  Loading snd Sounds\MvC_Samus.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 7696 expressions (2155 on trigger lines) Character MvC_SA-X.def loaded OK New char SA-X loaded into cache: (1/6 cached) Load time: 700.000ms Loading character chars/NintendoSwitch/NintendoSwitch.def... Loading info...OK  Loading cmd command set NintendoSwitch.cmd...OK  Loading cns NintendoSwitch.cns...OK  Loading cmd state entry NintendoSwitch.cmd...OK  Loading common states common1.cns...OK  Loading sff NintendoSwitch.sff...OK  Loading anim NintendoSwitch.air...OK  Loading snd NintendoSwitch.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK SFF v1.01 palette hack engaged. 8149 expressions (2100 on trigger lines) Character NintendoSwitch.def loaded OK New char Nintendo Switch loaded into cache: (2/6 cached) Load time: 1250.000ms Resetting round Match assets initialized OK Game loop init Match loop init Save persist vars P56 SA-X Player SA-X cache count reduced: 0 Loading character chars/PaulaSD/PaulaSD.def... Loading info...Info: Paula loading in pre-1.0 compatible mode OK Loading cmd command set Command.cmd...OK  Loading cns Data.cns...OK  Loading cns Basics.cns...OK  Loading cns Specials.cns...OK  Loading cns Hypers.cns...OK  Loading cns helper.cns...OK  Loading cmd state entry Command.cmd...OK  Loading common states common1.cns...OK  Loading sff Sprites.sff...OK  Loading anim Animation.air...OK  Loading snd Sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)OK SFF v1.01 palette hack engaged. 5984 expressions (2431 on trigger lines) Character PaulaSD.def loaded OK New char PaulaSD loaded into cache: (3/6 cached) Load time: 1010.000ms Resetting round Life power and time reset Life power and time reset Life power and time reset Life power and time reset Life power and time reset Life power and time reset Life power and time reset End of match loop Total time: 124.27s Total frames: 8011     Skipped frames: 0 Avg game rate: 64.46 Avg frame rate: 64.46

Finishing match Freeing players Save persist vars P65 PaulaSD Player PaulaSD cache count reduced: 0 Save persist vars P57 Nintendo Switch Player Nintendo Switch cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Game loop deinit Canceled character select. Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 5 on teamslot 1.0 Char LittleMac.def (5) request pal 2 FFF (FFF) -> reserved 2 (FFB) End of charsel loop Game loop deinit Gameflow 8 Char wario2.def (27) request pal 0 7FF (7FF) -> reserved 0 (7FE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 773098525 Reset persist vars team 0 Loading character chars/wario2/wario2.def... Loading info...Info: Great Wario loading in pre-1.0 compatible mode OK Loading cmd command set wario.cmd...OK  Loading cns wario.cns...OK  Loading cmd state entry wario.cmd...OK  Loading common states common1.cns...OK  Loading sff wario.sff...OK  Loading anim wario.air...OK  Loading snd wario.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)OK SFF v1.01 palette hack engaged. 3349 expressions (984 on trigger lines) Character wario2.def loaded OK New char Wario loaded into cache: (4/6 cached) Load time: 1180.000ms Loading character chars/LittleMac/LittleMac.def... Loading info...OK  Loading cmd command set CvS_LittleMac.cmd...OK  Loading cns CvS_LittleMac.cns...OK  Loading cns utbar.st...OK  Loading cmd state entry CvS_LittleMac.cmd...OK  Loading common states common1.cns...OK  Loading sff LittleMac.sff...OK  Loading anim CvS_LittleMac.air...OK  Loading snd CvS_LittleMac.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,12)OK SFF v1.01 palette hack engaged. 3056 expressions (1151 on trigger lines) Character LittleMac.def loaded OK New char CvS_LittleMac loaded into cache: (5/6 cached) Load time: 720.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 79.08s Total frames: 5141     Skipped frames: 0 Avg game rate: 65.01 Avg frame rate: 65.01

Finishing match Freeing players Save persist vars P56 Wario Player Wario cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 13 Gameflow 14 Playing storyboard GameOver.def: scene Unloading match assets Freeing players Unloading stage...OK Game loop init Game loop deinit Finished playing storyboard GameOver.def: scene Gameflow 3 Playing storyboard PRESS ANY BUTTON.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard PRESS ANY BUTTON.def: scene Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 12 on teamslot 1.0 Char waluigi.def (12) request pal 2 3F (3F) -> reserved 2 (3B) End of charsel loop Game loop deinit Gameflow 8 Char MvC_Dark_Samus.def (40) request pal 0 FFF (FFF) -> reserved 0 (FFE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1253498078 Reset persist vars team 0 Loading character chars/MvC_Dark_Samus/MvC_Dark_Samus.def... Loading info...Info: Dark Samus loading in pre-1.0 compatible mode OK Loading cmd command set Coding\MvC_Samus.cmd...OK  Loading cns Coding\MvC_Samus.cns...OK  Loading cmd state entry Coding\MvC_Samus.cmd...OK  Loading common states Coding\common1.cns...OK  Loading sff MvC_Dark_Samus.sff...OK  Loading anim Coding\MvC_Samus.air...OK  Loading snd Sounds\MvC_Samus.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)OK SFF v1.01 palette hack engaged. 7465 expressions (2092 on trigger lines) Character MvC_Dark_Samus.def loaded OK New char Dark Samus loaded into cache: (6/6 cached) Load time: 1310.000ms Player SA-X purged from cache: 0 Freeing player RC SA-X...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/waluigi/waluigi.def... Loading info...Info: Waluigi loading in pre-1.0 compatible mode OK Loading cmd command set command.cmd...OK  Loading cns cns.cns...OK  Loading cns special.st...OK  Loading cns helper.st...OK  Loading cns super.st...OK  Loading cns AI.st...OK  Loading cmd state entry command.cmd...OK  Loading common states common1.cns...OK  Loading sff sprite.sff...OK  Loading anim waluigi.air...OK  Loading snd sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 3438 expressions (1326 on trigger lines) Character waluigi.def loaded OK New char Waluigi loaded into cache: (6/6 cached) Load time: 900.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 40.50s Total frames: 2633     Skipped frames: 0 Avg game rate: 65.01 Avg frame rate: 65.01

Finishing match Freeing players Save persist vars P56 Dark Samus Player Dark Samus cache count reduced: 0 Save persist vars P57 Waluigi Player Waluigi cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char MvC_Dark_Samus.def (40) unreserve pal 0 FFF FFE -> FFF Char targets.def (140) request pal 0 1FF (1FF) -> reserved 0 (1FE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 727603070 Reset persist vars team 0 Player PaulaSD purged from cache: 1 Freeing player RC PaulaSD...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/targets/targets.def... Loading info...Info: Break the Targets loading in pre-1.0 compatible mode OK Loading cmd command set targets.def...OK  Loading cns targets.def...OK  Loading cns config.txt...OK  Loading cmd state entry targets.def...OK  Loading common states targets.def...OK  Loading sff targets.sff...OK  Loading anim targets.def...OK  Loading snd targets.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)OK SFF v1.01 palette hack engaged. 1242 expressions (532 on trigger lines) Character targets.def loaded OK New char Bonus Stage loaded into cache: (6/6 cached) Load time: 580.000ms Player Waluigi cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 34.02s Total frames: 2212     Skipped frames: 0 Avg game rate: 65.02 Avg frame rate: 65.02

Finishing match Freeing players Save persist vars P56 Bonus Stage Player Bonus Stage cache count reduced: 0 Save persist vars P57 Waluigi Player Waluigi cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char targets.def (140) unreserve pal 0 1FF 1FE -> 1FF Char MHand.def (141) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1052894666 Reset persist vars team 0 Player Wario purged from cache: 3 Freeing player RC Wario...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/MHand/MHand.def... Loading info...Info: Master Hand loading in pre-1.0 compatible mode OK Loading cmd command set common/command.cmd...OK  Loading cns common/constant.cns...OK  Loading cns state/old-mhand-s.cns...OK  Loading cns state/old-override.cns...OK  Loading cmd state entry common/command.cmd...OK  Loading common states common1.cns...OK  Loading sff common/sprite.sff...OK  Loading anim common/animation.air...OK  Loading snd common/sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 4107 expressions (1673 on trigger lines) Character MHand.def loaded OK New char Master Hand loaded into cache: (6/6 cached) Load time: 680.000ms Player Waluigi cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 48.79s Total frames: 3172     Skipped frames: 0 Avg game rate: 65.01 Avg frame rate: 65.01

Finishing match Freeing players Save persist vars P56 Master Hand Player Master Hand cache count reduced: 0 Save persist vars P57 Waluigi Player Waluigi cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 123 on teamslot 1.0 Char metroid.def (123) request pal 5 3F (3F) -> reserved 5 (1F) End of charsel loop Game loop deinit Gameflow 8 Char SSBBluigi.def (26) request pal 3 FFF (FFF) -> reserved 3 (FF7) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 462570189 Reset persist vars team 0 Player Dark Samus purged from cache: 5 Freeing player RC Dark Samus...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/SSBBluigi/SSBBluigi.def... Loading info...Info: Luigi loading in pre-1.0 compatible mode OK Loading cmd command set command.cmd...OK  Loading cns constant.cns...OK  Loading cns state-s.cns...OK  Loading cns state-h.cns...OK  Loading cns override.cns...OK  Loading cmd state entry command.cmd...OK  Loading common states common1.cns...OK  Loading sff luigi.sff...OK  Loading anim animation.air...OK  Loading snd sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK SFF v1.01 palette hack engaged. 6154 expressions (2066 on trigger lines) Character SSBBluigi.def loaded OK New char Luigi loaded into cache: (6/6 cached) Load time: 1180.000ms Player CvS_LittleMac purged from cache: 6 Freeing player RC CvS_LittleMac...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/metroid/metroid.def... Loading info...Info: Super Metroid loading in pre-1.0 compatible mode OK Loading cmd command set common/command.cmd...OK  Loading cns common/constant.cns...OK  Loading cns state/metroid-s.cns...OK  Loading cns state/metroid-h.cns...OK  Loading cns state/helpers.cns...OK  Loading cns state/override.cns...OK  Loading cmd state entry common/command.cmd...OK  Loading common states common1.cns...OK  Loading sff common/sprite.sff...OK  Loading anim common/animation.air...OK  Loading snd common/sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 13097 expressions (5594 on trigger lines) Character metroid.def loaded OK New char Super Metroid loaded into cache: (6/6 cached) Load time: 820.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 26.65s Total frames: 1733     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Luigi Player Luigi cache count reduced: 0 Save persist vars P57 Super Metroid Player Super Metroid cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char SSBBluigi.def (26) unreserve pal 3 FFF FF7 -> FFF Char targets.def (140) request pal 0 1FF (1FF) -> reserved 0 (1FE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 526347577 Reset persist vars team 0 Player Bonus Stage cache count increased: 1 Player Super Metroid cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 33.97s Total frames: 2209     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Bonus Stage Player Bonus Stage cache count reduced: 0 Save persist vars P57 Super Metroid Player Super Metroid cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char targets.def (140) unreserve pal 0 1FF 1FE -> 1FF Char MHand.def (141) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 838567840 Reset persist vars team 0 Player Master Hand cache count increased: 1 Player Super Metroid cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 28.62s Total frames: 1856     Skipped frames: 0 Avg game rate: 64.85 Avg frame rate: 64.85

Finishing match Freeing players Save persist vars P56 Master Hand Player Master Hand cache count reduced: 0 Save persist vars P57 Super Metroid Player Super Metroid cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 13 Gameflow 14 Playing storyboard GameOver.def: scene Unloading match assets Freeing players Unloading stage...OK Game loop init Game loop deinit Finished playing storyboard GameOver.def: scene Gameflow 3 Playing storyboard PRESS ANY BUTTON.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard PRESS ANY BUTTON.def: scene Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 57 on teamslot 1.0 Char 4550.def (57) request pal 2 3F (3F) -> reserved 2 (3B) End of charsel loop Game loop deinit Gameflow 8 Char 1900.def (20) request pal 5 7F (7F) -> reserved 5 (5F) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 2081780319 Reset persist vars team 0 Player Nintendo Switch purged from cache: 6 Freeing player RC Nintendo Switch...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/1900/1900.def... Loading info...Info: Ike loading in pre-1.0 compatible mode OK Loading cmd command set Ike.cmd...OK  Loading cns Ike.cns...OK  Loading cmd state entry Ike.cmd...OK  Loading common states common1.cns...OK  Loading sff 0000.sff...OK  Loading anim 00.air...OK  Loading snd 000.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)OK SFF v1.01 palette hack engaged. 12552 expressions (4032 on trigger lines) Character 1900.def loaded OK New char Ike loaded into cache: (6/6 cached) Load time: 1280.000ms Player Luigi purged from cache: 11 Freeing player RC Luigi...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/4550/4550.def... Loading info...OK  Loading cmd command set 1920.cmd...OK  Loading cns 1920.cns...OK  Loading cns 1921.cns...OK  Loading cmd state entry 1920.cmd...OK  Loading common states common1.cns...OK  Loading sff 1920.sff...OK  Loading anim 1920.air...OK  Loading snd 1920.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 20806 expressions (6963 on trigger lines) Character 4550.def loaded OK New char Hanzo loaded into cache: (6/6 cached) Load time: 510.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 44.55s Total frames: 2896     Skipped frames: 0 Avg game rate: 65.01 Avg frame rate: 65.01

Finishing match Freeing players Save persist vars P56 Ike Player Ike cache count reduced: 0 Save persist vars P57 Hanzo Player Hanzo cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 13 Gameflow 14 Playing storyboard GameOver.def: scene Unloading match assets Freeing players Unloading stage...OK Game loop init Game loop deinit Finished playing storyboard GameOver.def: scene Gameflow 3 Playing storyboard PRESS ANY BUTTON.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard PRESS ANY BUTTON.def: scene Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 5 on teamslot 1.0 Char LittleMac.def (5) request pal 5 FFF (FFF) -> reserved 5 (FDF) End of charsel loop Game loop deinit Gameflow 8 Char Phoenix Wright.def (76) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 976668869 Reset persist vars team 0 Player Waluigi purged from cache: 12 Freeing player RC Waluigi...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Phoenix Wright/Phoenix Wright.def... Loading info...OK  Loading cmd command set Phoenix.cmd...OK  Loading cns Phoenix.cns...OK  Loading cmd state entry Phoenix.cmd...OK  Loading common states common1.cns...OK  Loading sff Phoenix.sff...OK  Loading anim Phoenix.air...OK  Loading snd Phoenix.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 3937 expressions (1247 on trigger lines) Character Phoenix Wright.def loaded OK New char Phoenix Wright loaded into cache: (6/6 cached) Load time: 910.000ms Player Bonus Stage purged from cache: 13 Freeing player RC Bonus Stage...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/LittleMac/LittleMac.def... Loading info...OK  Loading cmd command set CvS_LittleMac.cmd...OK  Loading cns CvS_LittleMac.cns...OK  Loading cns utbar.st...OK  Loading cmd state entry CvS_LittleMac.cmd...OK  Loading common states common1.cns...OK  Loading sff LittleMac.sff...OK  Loading anim CvS_LittleMac.air...OK  Loading snd CvS_LittleMac.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,12)OK SFF v1.01 palette hack engaged. 3056 expressions (1151 on trigger lines) Character LittleMac.def loaded OK New char CvS_LittleMac loaded into cache: (6/6 cached) Load time: 240.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 33.71s Total frames: 2192     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Phoenix Wright Player Phoenix Wright cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char Phoenix Wright.def (76) unreserve pal 0 3F 3E -> 3F Char targets.def (140) request pal 0 1FF (1FF) -> reserved 0 (1FE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1656150456 Reset persist vars team 0 Player Master Hand purged from cache: 15 Freeing player RC Master Hand...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/targets/targets.def... Loading info...Info: Break the Targets loading in pre-1.0 compatible mode OK Loading cmd command set targets.def...OK  Loading cns targets.def...OK  Loading cns config.txt...OK  Loading cmd state entry targets.def...OK  Loading common states targets.def...OK  Loading sff targets.sff...OK  Loading anim targets.def...OK  Loading snd targets.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)OK SFF v1.01 palette hack engaged. 1242 expressions (532 on trigger lines) Character targets.def loaded OK New char Bonus Stage loaded into cache: (6/6 cached) Load time: 130.000ms Player CvS_LittleMac cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 33.73s Total frames: 2193     Skipped frames: 0 Avg game rate: 65.02 Avg frame rate: 65.02

Finishing match Freeing players Save persist vars P56 Bonus Stage Player Bonus Stage cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char targets.def (140) unreserve pal 0 1FF 1FE -> 1FF Char MHand.def (141) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1385148419 Reset persist vars team 0 Player Ike purged from cache: 17 Freeing player RC Ike...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/MHand/MHand.def... Loading info...Info: Master Hand loading in pre-1.0 compatible mode OK Loading cmd command set common/command.cmd...OK  Loading cns common/constant.cns...OK  Loading cns state/old-mhand-s.cns...OK  Loading cns state/old-override.cns...OK  Loading cmd state entry common/command.cmd...OK  Loading common states common1.cns...OK  Loading sff common/sprite.sff...OK  Loading anim common/animation.air...OK  Loading snd common/sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 4107 expressions (1673 on trigger lines) Character MHand.def loaded OK New char Master Hand loaded into cache: (6/6 cached) Load time: 220.000ms Player CvS_LittleMac cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 34.11s Total frames: 2218     Skipped frames: 0 Avg game rate: 65.02 Avg frame rate: 65.02

Finishing match Freeing players Save persist vars P56 Master Hand Player Master Hand cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 13 Gameflow 14 Playing storyboard GameOver.def: scene Unloading match assets Freeing players Unloading stage...OK Game loop init Game loop deinit Finished playing storyboard GameOver.def: scene Gameflow 3 Playing storyboard PRESS ANY BUTTON.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard PRESS ANY BUTTON.def: scene Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 5 on teamslot 1.0 Char LittleMac.def (5) request pal 5 FFF (FFF) -> reserved 5 (FDF) End of charsel loop Game loop deinit Gameflow 8 Char olimar.def (71) request pal 0 7 (7) -> reserved 0 (6) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1051991830 Reset persist vars team 0 Player Super Metroid purged from cache: 18 Freeing player RC Super Metroid...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/olimar/olimar.def... Loading info...Info: C.olimar loading in pre-1.0 compatible mode OK Loading cmd command set SLink.cmd...OK  Loading cns SLink.cns...OK  Loading cmd state entry SLink.cmd...OK  Loading common states common1.cns...OK  Loading sff Slink.sff...OK  Loading anim SLink.air...OK  Loading snd SLink.snd...OK  Loading pals...(1,1)(1,2)(1,3)OK 1247 expressions (516 on trigger lines) Character olimar.def loaded OK New char olimar loaded into cache: (6/6 cached) Load time: 430.000ms Player CvS_LittleMac cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 1.89s Total frames: 124     Skipped frames: 0 Avg game rate: 65.61 Avg frame rate: 65.61

Finishing match Freeing players Save persist vars P56 olimar Player olimar cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 5 on teamslot 1.0 Char LittleMac.def (5) request pal 5 FFF (FFF) -> reserved 5 (FDF) End of charsel loop Game loop deinit Gameflow 8 Char 4550.def (57) request pal 5 3F (3F) -> reserved 5 (1F) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1128855203 Reset persist vars team 0 Player Hanzo cache count increased: 1 Player CvS_LittleMac cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 1.94s Total frames: 127     Skipped frames: 0 Avg game rate: 65.46 Avg frame rate: 65.46

Finishing match Freeing players Save persist vars P56 Hanzo Player Hanzo cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 5 on teamslot 1.0 Char LittleMac.def (5) request pal 5 FFF (FFF) -> reserved 5 (FDF) End of charsel loop Game loop deinit Gameflow 8 Char TB_Jigglypuff.def (52) request pal 0 F (F) -> reserved 0 (E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 648090026 Reset persist vars team 0 Player Phoenix Wright purged from cache: 19 Freeing player RC Phoenix Wright...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/TB_Jigglypuff/TB_Jigglypuff.def... Loading info...Info: Jigglypuff loading in pre-1.0 compatible mode OK Loading cmd command set TB_Jigglypuff.cmd...OK  Loading cns TB_Jigglypuff.cns...OK  Loading cmd state entry TB_Jigglypuff.cmd...OK  Loading common states TB_Jigglypuff_C.cns...OK  Loading sff TB_Jigglypuff.sff...OK  Loading anim TB_Jigglypuff.air...OK  Loading snd TB_Jigglypuff.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)OK SFF v1.01 palette hack engaged. 6307 expressions (1948 on trigger lines) Character TB_Jigglypuff.def loaded OK New char TB_Jigglypuff loaded into cache: (6/6 cached) Load time: 1480.000ms Player CvS_LittleMac cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 1.18s Total frames: 78     Skipped frames: 0 Avg game rate: 66.10 Avg frame rate: 66.10

Finishing match Freeing players Save persist vars P56 TB_Jigglypuff Player TB_Jigglypuff cache count reduced: 0 Save persist vars P57 CvS_LittleMac Player CvS_LittleMac cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 118 on teamslot 1.0 Char galacta.def (118) request pal 2 FFF (FFF) -> reserved 2 (FFB) End of charsel loop Game loop deinit Gameflow 8 Char mvc_ken.def (89) request pal 0 FFF (FFF) -> reserved 0 (FFE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1170692220 Reset persist vars team 0 Player Bonus Stage purged from cache: 21 Freeing player RC Bonus Stage...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/mvc_ken/mvc_ken.def... Loading info...Info: Ken loading in pre-1.0 compatible mode OK Loading cmd command set ken.cmd...OK  Loading cns ken.cns...OK  Loading cns config.txt...OK  Loading cmd state entry ken.cmd...OK  Loading common states common1.cns...OK  Loading sff ken.sff...OK  Loading anim ken.air...OK  Loading snd ken.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK SFF v1.01 palette hack engaged. 9175 expressions (2489 on trigger lines) Character mvc_ken.def loaded OK New char Ken loaded into cache: (6/6 cached) Load time: 1330.000ms Player Master Hand purged from cache: 23 Freeing player RC Master Hand...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/galacta/galacta.def... Loading info...OK  Loading cmd command set galacta.cmd...OK  Loading cns galacta.cns...OK  Loading cmd state entry galacta.cmd...OK  Loading common states common1.cns...OK  Loading sff galacta.sff...OK  Loading anim galacta.air...OK  Loading snd galacta.snd...OK  Loading pals...OK  9981 expressions (2821 on trigger lines) Character galacta.def loaded OK New char Genocide Route Kirby loaded into cache: (6/6 cached) Load time: 1270.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 47.05s Total frames: 3059     Skipped frames: 0 Avg game rate: 65.02 Avg frame rate: 65.02

Finishing match Freeing players Save persist vars P56 Ken Player Ken cache count reduced: 0 Save persist vars P57 Genocide Route Kirby Player Genocide Route Kirby cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char mvc_ken.def (89) unreserve pal 0 FFF FFE -> FFF Char targets.def (140) request pal 0 1FF (1FF) -> reserved 0 (1FE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 578950920 Reset persist vars team 0 Player olimar purged from cache: 25 Freeing player RC olimar...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/targets/targets.def... Loading info...Info: Break the Targets loading in pre-1.0 compatible mode OK Loading cmd command set targets.def...OK  Loading cns targets.def...OK  Loading cns config.txt...OK  Loading cmd state entry targets.def...OK  Loading common states targets.def...OK  Loading sff targets.sff...OK  Loading anim targets.def...OK  Loading snd targets.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)OK SFF v1.01 palette hack engaged. 1242 expressions (532 on trigger lines) Character targets.def loaded OK New char Bonus Stage loaded into cache: (6/6 cached) Load time: 70.000ms Player Genocide Route Kirby cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init Life power and time reset End of match loop Total time: 36.00s Total frames: 2341     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Bonus Stage Player Bonus Stage cache count reduced: 0 Save persist vars P57 Genocide Route Kirby Player Genocide Route Kirby cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char targets.def (140) unreserve pal 0 1FF 1FE -> 1FF Char MHand.def (141) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 179691077 Reset persist vars team 0 Player Hanzo purged from cache: 27 Freeing player RC Hanzo...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/MHand/MHand.def... Loading info...Info: Master Hand loading in pre-1.0 compatible mode OK Loading cmd command set common/command.cmd...OK  Loading cns common/constant.cns...OK  Loading cns state/old-mhand-s.cns...OK  Loading cns state/old-override.cns...OK  Loading cmd state entry common/command.cmd...OK  Loading common states common1.cns...OK  Loading sff common/sprite.sff...OK  Loading anim common/animation.air...OK  Loading snd common/sound.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 4107 expressions (1673 on trigger lines) Character MHand.def loaded OK New char Master Hand loaded into cache: (6/6 cached) Load time: 210.000ms Player Genocide Route Kirby cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 24.35s Total frames: 1584     Skipped frames: 0 Avg game rate: 65.05 Avg frame rate: 65.05

Finishing match Freeing players Save persist vars P56 Master Hand Player Master Hand cache count reduced: 0 Save persist vars P57 Genocide Route Kirby Player Genocide Route Kirby cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 118 on teamslot 1.0 Char galacta.def (118) request pal 1 FFF (FFF) -> reserved 1 (FFD) End of charsel loop Game loop deinit Gameflow 8 Char Spyro.def (98) request pal 0 1 (1) -> reserved 0 (0) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1324762338 Reset persist vars team 0 Player TB_Jigglypuff purged from cache: 29 Freeing player RC TB_Jigglypuff...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Spyro/Spyro.def... Loading info...OK  Loading cmd command set Spyro.cmd...OK  Loading cns Spyro.cns...OK  Loading cmd state entry Spyro.cmd...OK  Loading common states common1.cns...OK  Loading sff Spyro.sff...OK  Loading anim Spyro.air...OK  Loading snd Spyro.snd...OK  Loading pals...(1,1)OK 2716 expressions (893 on trigger lines) Character Spyro.def loaded OK New char Spyro loaded into cache: (6/6 cached) Load time: 380.000ms Player Genocide Route Kirby cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 210.91s Total frames: 13710     Skipped frames: 0 Avg game rate: 65.00 Avg frame rate: 65.00

Finishing match Freeing players Save persist vars P56 Spyro Player Spyro cache count reduced: 0 Save persist vars P57 Genocide Route Kirby Player Genocide Route Kirby cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 17 on teamslot 1.0 Char SonicMHII.def (17) request pal 5 801 (801) -> reserved 0 (800) End of charsel loop Game loop deinit Gameflow 8 Char charizard.def (11) request pal 0 FFF (FFF) -> reserved 0 (FFE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1836950367 Reset persist vars team 0 Player Ken purged from cache: 31 Freeing player RC Ken...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/charizard/charizard.def... Loading info...OK  Loading cmd command set charizard.cmd...OK  Loading cns charizard.cns...OK  Loading cmd state entry charizard.cmd...OK  Loading common states common1.cns...OK  Loading sff charizard.sff...OK  Loading anim charizard.air...OK  Loading snd charizard.snd...OK  Loading pals...OK  11835 expressions (3060 on trigger lines) Character charizard.def loaded OK New char Lizardon loaded into cache: (6/6 cached) Load time: 1140.000ms Player CvS_LittleMac purged from cache: 32 Freeing player RC CvS_LittleMac...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/SonicMHII/SonicMHII.def... Loading info...Info: Sonic loading in pre-1.0 compatible mode OK Loading cmd command set SonicMH.cmd...OK  Loading cns SonicMH.cns...OK  Loading cmd state entry SonicMH.cmd...OK  Loading common states common1.cns...OK  Loading sff SonicMH.sff...OK  Loading anim SonicMH.air...OK  Loading snd SonicMH.snd...OK  Loading pals...(1,1)(1,12)OK SFF v1.01 palette hack engaged. 5492 expressions (1995 on trigger lines) Character SonicMHII.def loaded OK New char Sonic the Hedgehog loaded into cache: (6/6 cached) Load time: 520.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 118.95s Total frames: 7725     Skipped frames: 1 Avg game rate: 64.94 Avg frame rate: 64.93

Finishing match Freeing players Save persist vars P56 Lizardon Player Lizardon cache count reduced: 0 Save persist vars P57 Sonic the Hedgehog Player Sonic the Hedgehog cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char charizard.def (11) unreserve pal 0 FFF FFE -> FFF Char targets.def (140) request pal 0 1FF (1FF) -> reserved 0 (1FE) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 1399892091 Reset persist vars team 0 Player Bonus Stage cache count increased: 1 Player Sonic the Hedgehog cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 37.92s Total frames: 2466     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Bonus Stage Player Bonus Stage cache count reduced: 0 Save persist vars P57 Sonic the Hedgehog Player Sonic the Hedgehog cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 12 Entering victory screen. Unloading match assets Freeing players Unloading stage...OK Game loop init Victory screen init End of victory screen loop Game loop deinit Gameflow 8 Char targets.def (140) unreserve pal 0 1FF 1FE -> 1FF Char MHand.def (141) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 155520099 Reset persist vars team 0 Player Master Hand cache count increased: 1 Player Sonic the Hedgehog cache count increased: 1 Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 23.16s Total frames: 1506     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Master Hand Player Master Hand cache count reduced: 0 Save persist vars P57 Sonic the Hedgehog Player Sonic the Hedgehog cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 24 on teamslot 1.0 Char bandannadee.def (24) request pal 2 7 (7) -> reserved 2 (3) End of charsel loop Game loop deinit Gameflow 8 Char Banjo.def (9) request pal 0 F (F) -> reserved 0 (E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 235896130 Reset persist vars team 0 Player Spyro purged from cache: 37 Freeing player RC Spyro...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Banjo/Banjo.def... Loading info...OK  Loading cmd command set Banjo.cmd...OK  Loading cns Banjo.cns...OK  Loading cmd state entry Banjo.cmd...OK  Loading common states common1.cns...OK  Loading sff Banjo.sff...OK  Loading anim Banjo.air...OK  Loading snd Banjo.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)OK SFF v1.01 palette hack engaged. 3752 expressions (1085 on trigger lines) Character Banjo.def loaded OK New char Banjo & Kazooie loaded into cache: (6/6 cached) Load time: 540.000ms Player Lizardon purged from cache: 39 Freeing player RC Lizardon...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/bandannadee/bandannadee.def... Loading info...Info: Bandanna Dee loading in pre-1.0 compatible mode OK Loading cmd command set player.cmd...OK  Loading cns player.cns...OK  Loading cmd state entry player.cmd...OK  Loading common states common1.cns...OK  Loading sff player.sff...OK  Loading anim player.air...OK  Loading snd dee.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)OK SFF v1.01 palette hack engaged. 1541 expressions (606 on trigger lines) Character bandannadee.def loaded OK New char bandannadee loaded into cache: (6/6 cached) Load time: 400.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 25.94s Total frames: 1687     Skipped frames: 0 Avg game rate: 65.03 Avg frame rate: 65.03

Finishing match Freeing players Save persist vars P56 Banjo & Kazooie Player Banjo & Kazooie cache count reduced: 0 Save persist vars P57 bandannadee Player bandannadee cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Selected char 65 on teamslot 1.0 Char Fox Mccloudsumini.def (65) request pal 5 1 (1) -> reserved 0 (0) End of charsel loop Game loop deinit Gameflow 8 Char Rover.def (64) request pal 5 1 (1) -> reserved 0 (0) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 622547759 Reset persist vars team 0 Player Genocide Route Kirby purged from cache: 40 Freeing player RC Genocide Route Kirby...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Rover/Rover.def... Loading info...OK  Loading cmd command set kfm'08_AI.cmd...OK  Loading cns kfm'08.cns...OK  Loading cmd state entry kfm'08_AI.cmd...OK  Loading common states common1.cns...OK  Loading sff kfm'08.sff...OK  Loading anim kfm'08.air...OK  Loading snd kfm'08.snd...OK  Loading pals...OK  4316 expressions (1210 on trigger lines) Character Rover.def loaded OK New char Rover loaded into cache: (6/6 cached) Load time: 740.000ms Player Bonus Stage purged from cache: 41 Freeing player RC Bonus Stage...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Fox Mccloudsumini/Fox Mccloudsumini.def... Loading info...OK  Loading cmd command set Command.cmd...OK  Loading cns Data.cns...OK  Loading cns Basics.cns...OK  Loading cns Specials.cns...OK  Loading cns Hypers.cns...OK  Loading cns helper.cns...OK  Loading cmd state entry Command.cmd...OK  Loading common states common1.cns...OK  Loading sff Sprites.sff...OK  Loading anim Animation.air...OK  Loading snd Sound.snd...OK  Loading pals...OK  5965 expressions (2299 on trigger lines) Character Fox Mccloudsumini.def loaded OK New char Fox mccloud loaded into cache: (6/6 cached) Load time: 1050.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 32.39s Total frames: 2106     Skipped frames: 2 Avg game rate: 65.02 Avg frame rate: 64.96

Finishing match Freeing players Save persist vars P56 Rover Player Rover cache count reduced: 0 Save persist vars P57 Fox mccloud Player Fox mccloud cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 13 Gameflow 14 Playing storyboard GameOver.def: scene Unloading match assets Freeing players Unloading stage...OK Game loop init Game loop deinit Finished playing storyboard GameOver.def: scene Gameflow 3 Playing storyboard PRESS ANY BUTTON.def: scene Unloading match assets Freeing players Game loop init Game loop deinit Finished playing storyboard PRESS ANY BUTTON.def: scene Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Game loop init Unreserved all palettes Charsel init Selected char 58 on teamslot 1.0 Char Genji.def (58) request pal 1 3F (3F) -> reserved 1 (3D) End of charsel loop Game loop deinit Gameflow 8 Char Amy.def (70) request pal 0 3F (3F) -> reserved 0 (3E) Gameflow 9 Gameflow 10 Entering versus screen. Unloading match assets Freeing players Game loop init Versus screen init End of versus screen loop Game loop deinit Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK  Allocating helpers...OK Match RNG seed: 327245984 Reset persist vars team 0 Player Master Hand purged from cache: 43 Freeing player RC Master Hand...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Amy/Amy.def... Loading info...OK  Loading cmd command set Amy.cmd...OK  Loading cns Amy.cns...OK  Loading cns AI.cns...OK  Loading cns Specials.cns...OK  Loading cns Super.cns...OK  Loading cmd state entry Amy.cmd...OK  Loading common states common1.cns...OK  Loading sff Amy.sff...OK  Loading anim Amy.air...OK  Loading snd Amy.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 3352 expressions (1146 on trigger lines) Character Amy.def loaded OK New char Amy Rose loaded into cache: (6/6 cached) Load time: 930.000ms Player Banjo & Kazooie purged from cache: 45 Freeing player RC Banjo & Kazooie...CMD...CNS...SFF...AIR...SND...Misc...OK Loading character chars/Genji/Genji.def... Loading info...OK  Loading cmd command set 4555.cmd...OK  Loading cns 4555.cns...OK  Loading cns 4556.cns...OK  Loading cns Subscribe To ThatAlienDude.cns...OK  Loading cmd state entry 4555.cmd...OK  Loading common states common1.cns...OK  Loading sff 4555.sff...OK  Loading anim 4555.air...OK  Loading snd 4555.snd...OK  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK SFF v1.01 palette hack engaged. 24745 expressions (7854 on trigger lines) Character Genji.def loaded OK New char Genji loaded into cache: (6/6 cached) Load time: 820.000ms Resetting round Match assets initialized OK Game loop init Match loop init End of match loop Total time: 33.42s Total frames: 2173     Skipped frames: 0 Avg game rate: 65.02 Avg frame rate: 65.02

Finishing match Freeing players Save persist vars P56 Amy Rose Player Amy Rose cache count reduced: 0 Save persist vars P57 Genji Player Genji cache count reduced: 0 Match RNG closed Game loop deinit Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 7 Entering character select. Unloading match assets Freeing players Unloading stage...OK Game loop init Unreserved all palettes Charsel init Game loop deinit Canceled character select. Gameflow 4 Entering mode select. Unloading match assets Freeing players Game loop init Mode select init End of mode select loop Game loop deinit Returned from gameflow loop Deinitializing... Frames      : 123544 Time elapsed: 2046.020 sec ticks: 204602, tps: 100, start 2265, end 206867

Unloading match assets Freeing players Clearing player cache...Freeing player RC Sonic the Hedgehog...CMD...CNS...SFF...AIR...SND...Misc...OK Freeing player RC bandannadee...CMD...CNS...SFF...AIR...SND...Misc...OK Freeing player RC Genji...CMD...CNS...SFF...AIR...SND...Misc...OK Freeing player RC Rover...CMD...CNS...SFF...AIR...SND...Misc...OK Freeing player RC Fox mccloud...CMD...CNS...SFF...AIR...SND...Misc...OK Freeing player RC Amy Rose...CMD...CNS...SFF...AIR...SND...Misc...OK OK Freeing character info...OK Freeing select screen...OK Freeing fight data...OK Freeing system data...OK Freeing game variables...Unloading match assets Freeing players OK Deinitializing input...pad...keyboard...OK Removing callbacks...OK Deintializing timer...OK Deinitializing graphics...OK Deinitializing BGM...OK Deinitializing sound...OK Successful program termination.

Log file successfully closed.